.NET and COM: The Complete Interoperability Guide
Synopsis
The focus of the book is on
COM Interoperability (since
it's a much larger subject), and the heart of the
discussion is broken down into four parts:
- Using COM Components Within the .NET Framework
- Using .NET Framework Components from COM
- Designing Good .NET Framework Components for COM
Clients
- Designing Good COM Components for .NET Framework
Clients
The scope of the book is just about everything related
to using "unmanaged code" in the .NET Framework.
Technologies built on top of COM Interoperability are also
covered-Interoperability of Windows Forms Controls and
ActiveX controls, Interoperability with COM+, and
Interoperability with Distributed COM (DCOM). Although
Platform Invocation Services is a separate technology from
COM Interoperability, there are many areas of overlap, so
including in the book is a natural fit. All of these
technologies are a core part of the Common Language Runtime
and .NET Framework, and will likely be used not only as the
path of migration for existing software projects, but for
brand new software development for the next several
years.
Contents
- I: Background
- 1: Introduction to the .NET Framework
- 2: Bridging the Two Worlds-Managed & Unmanaged
Code
- II: Using COM Components in .NET
Applications
- 3: The Essentials for Using COM in Managed Code
- 4: An In-Depth Look at Imported Assemblies
- 5: Responding to COM Events
- 6: Advanced Topics for using COM Components
- 7: Modifying Interop Assemblies
- III: Using .NET Components in COM
Applications
- 8: The Essentials for Using .NET Components from
COM
- 9: An In-Depth Look at Exported Type Libraries
- 10: Advanced Topics for Using .NET Components
- IV: Designing Great .NET Components for COM
Clients
- 11: .NET Design Guidelines for Components Used by COM
Clients
- 12: Customizing COM's View of .NET Components
- 13: Exposing Events to COM Clients
- 14: Implementing COM Interfaces for Binary
Compatibility
- V: Designing Great COM Components for .NET
Clients
- 15: Creating & Deploying Useful Primary Interop
Assemblies
- 16: COM Design Guidelines for Components Used by .NET
Clients
- 17: Implementing .NET Interfaces for Type
Compatibility
- VI: Platform Invocation Services (PINVOKE)
- 18: The Essentials of Pinvoke
- 19: Deeper Into PInvoke and UsefulExamples
- VII: Advanced Topics
- 20: Custom Marshaling
- 21: Manually Defining COM Types in Source Code
- 22: Using APIs Instead of SDK Tools
- VIII: Comprehensive Examples
- 23: Writing a .NET Arcade Game Using DirectX
- 24: Writing .NET Visualizations for Windows Media
Player
- IX: Appendices
- A: System.Runtime.InteropServices Reference
- B: SDK Tools Reference
- C: HRESULT to .NET Exception Transformations
- D: .NET Exception to HRESULT Transformations
- E: PInvoke Definitions for Win32 APIs
- F: Glossary
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62,9
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Classé sous :
Using,
Net,
Components,
Com,
Interoperability